

But that doesn’t mean there will be a Bloodborne sequel. Yharnam isn’t just a place in Bloodborne, it’s a place in Miyazaki’s mind. I just don’t think a game titled Bloodborne 2, or one marketed as a spiritual successor, will do a good job of returning us there. I adore the richly imagined world of Yharnam, along with fascinating lore regarding the old blood, great ones, and hunters. The player will need to unlock the gate after defeating the 2 werewolves. And perhaps then, after I have sufficiently gotten my shit back together, it will dawn on me that I am playing Bloodborne 2. First of all, as per the video below, this is a very good spot to form Blood Echo in the game. That said, I wouldn’t be surprised to play through a future game of Miyazaki’s and experience the same sort of cosmic horror that I associate with the idea of Bloodborne 2. I would argue that all of Miyazaki’s games are spiritual successors to what came before them, and that for the reasons stated above, we won’t ever see a title that is explicitly linked pre-launch to the world of Bloodborne.
BLOODBORNE PC 2016 FULL
Think I’m full of shit? Fair enough, but explain to me what you think Patches is doing hanging out in the Lecture Building. In this sense, Bloodborne 2 already exists, it’s just called Dark Souls 3. They combine to create a uber work that is more than the sum of the individual parts. He crafts games like David Mitchell writes books they don’t exist in singularity, but as a web of interconnected ideas and stories. The lines that connect Miyazaki’s games are there for all to see lore-filled item descriptions, recurring weapons, untrustworthy characters, the suggestion of reincarnation and the multiverse, and forces beyond human comprehension. However – and I hope this thought affects you the same way it does me – there is a different way of thinking about Bloodborne 2. He is much more likely to apply his talent to new works, where his canvas won’t be hostage to his past creations. It would be hugely out of character for him to betray one of his own creations, even if the financial reward was considerable. Miyazaki has proven himself to be, despite his humble demeanour, a brave creative. Rather it would damage the world’s internal logic and, consequently, cheapen the original game. I will add that escalating the cosmology of the game – by perhaps introducing a new even more powerful entity – wouldn’t solve this problem. Either option would be unsatisfactory to large portions of the fanbase, and probably many of the creators themselves.

It would either betray the lore of the first game (by not including the Great Ones) or its spirit (including the now expected Great Ones). The very concept of Bloodborne 2 is stuck between a rock and a hard place.
BLOODBORNE PC 2016 SERIES
I believe it is a similar intuition that dissuaded him from being heavily involved in the second Dark Souls game preferring to step away from the series for long enough that it was acceptable to turn the third entry into more of a homage. Considering Miyazaki’s expertise in telling ambiguous, opaque stories, he would be keenly aware of this problem.
